I am a hands-on 3d Artist with more than 9 years professional experience in the game industry. I have a thorough understanding of a variety of design tools (Autodesk Maya, Autodesk Max, Pixologic ZBrush, 3D Coat, Substance Painter, PBR pipeline, Adobe CC, etc.). I take pride in meeting deadlines. I have worked on 6 shipped titles, on both PC and mobile, from MMO to single player adventures. I have experience with both Unreal and Unity3D as well.

My previous projects including creating a much of the 3D art for Jetpack Fighter, from a majority of the characters to environments. During the project I have worked with Tencent to create a global appeal to our visuals, along with set standards on art, performance and sustainable content creation for both active production and post launch support. For other projects, I created most of the content for Ninja Time Pirates and I produced over 2100 unique models and created promotional models for Nickelodeon, Hasbro, Lego and Cartoon Network.

My favorite hobby is games, as you would expect with my career path. I grew up playing them as many others have. They shaped my youth and I hope to do the same for others.