• I am a hands-on 3d Artist with more than 9 years professional experience in the game industry. I have worked on 6 shipped titles, on both PC and mobile, from MMO to single player adventures. I always have a burning desire to create something new and work in a fun and challenging environment.

You can view my resume below or download the Word or Adobe PDF. References are available upon request.

Stephen Jobe
3D Artist
jobesm@gmail.com
770-572-6754
http://www.stephen-jobe.com

SKILLS

SOFTWARE SKILLS

·   Proficient in: Autodesk Maya, Autodesk 3ds Max, Pixologic Zbrush, 3D Coat, Substance Painter, Adobe CC, UE4, Unity 5, Marmoset Toolbag 3, X-normal, Perforce, Git

SOFT SKILLS

·    9+ years in the game industry.

·    Proven leadership skills in guiding a team to completing tight deadlines, setting best practices and guidelines.

·    Risk Assessment/Management abilities.

·    Identifying pipeline bottlenecks, and improvements to increase production speed.

·    Capable of learning new technologies and teaching to other team members.

EXPERIENCE

Lead 3D Artist - Roblox Corporation - Roblox, Inc. (MMOG) Shipped

May 2016- Present
·    Created new guidelines for updated Avatar program (R15) to assist contract artists in creating new avatars, including similar guidelines for the User Generated Content platform deployed to millions of users in beta.

·    Worked with Programming Leads to update the Avatar program (R15) with new mesh guidelines, allowing it to use a new universal and scalable rig. Retrofitted this system to update hundreds of existing avatars.

·    Modeled and textured Avatars as part of the new system to establish the look of Roblox Avatars. Made detailed visual guides for quality, mesh extents, range of styles and to demonstrate the production pipeline to other artists.

Character Artist – Hi-Rez Studios - "Jetpack Fighter" Shipped

Sept 2014- May 2016

·    Created 7 playable character models with multiple progression tiers, dozens of enemy bots, and assisted lead environment artist with creating assets.

·    Collaborated with Tencent Games to produce characters that appeal to global audience.

·    Developed supporting tech for 3D assets (FX support, shader creation, animation, etc)

·    Led the art team in planning, setting performance and best practices for developing for mobile in Unity.

·    Created content templates for production and product support phases to ensure we could hit patch deadlines efficiently.

·    Assisted concept artists in creating concepts for weapons and character progression.

3D Artist (Contractor) – HappyGiant LLC - "Ninja Time Pirates" Shipped

Dec 2012- 2014

·    Created  dozens of characters and varied environment models, and lit all levels for “Ninja Time Pirates”

·    Worked closely with programmers/animators to balance asset quality with mobile performance.

·    Collaborated with Phil Tippett’s Studio for unnamed project, using PBR material pipeline along with photogrammetry to capture Tippett's sculptures properly.

·    Created all assets for service projects: Dolphin Paradise, Cool School, and Day in The Life.

·    Established Art Direction for several projects still in development.

3D Artist (Contractor) - Roblox Corporation - Roblox, Inc. (MMOG) Shipped

Dec 2009- Dec 2012
·    Created models for Hasbro, Lego, Cartoon Network, Nickelodeon, Dreamworks and Disney promotions in Roblox.

·    Worked with programmers to create “Roblox 2.0” customizable character models, and helped write documentation on the process to support other artists.

·    Was closely involved with AD in development of current Roblox Style Guide and with the transition to Xbox One.

·    Modeled and textured roughly 1800 models since first employment.

·    Helped manage a group of 4 other contract artists to produce even more assets.

·    Prepared the files for immediate use in engine (orientation, shaders, scale).

3D Artist (Lead) - Pure Web Development, Inc. - Bobber's World (MMORPG) Shipped

Sep 2007- Dec 2009
·    Led a team of 7 people to develop concepts, build assets, and import them into the game.

·    Handled an array of tasks like modeling primary assets, scripting shaders, and game balance.

·    Developed several levels, and assisted with asset production in others.

·    Guided team to developing a solid, singular vision through-out games design.

·    Assessed features for risks and benefits to ensure the game was developed on time.

EDUCATION

Art Institute of Atlanta

Oct2002- Dec2005
BFA, Media Arts and Animation