Below are a variety of gifs, showing my character models in action, environments I helped build, and shaders I created for all of the above. Credit to the other artists on JPF for their amazing work on their environments, UI, and 3D as well! 

The first set of gifs show some shaders I created from water to shields and weapon mesh shaders. Additionally, you can see some of the environments I was part of building as well as my characters/bots in action.

Here is an array of weapons I modeled with their material fx in play. These effects were made to give the weapons visual "activity" in the menu/store screens, but not impact visibility/readability in game.

Below are several of the characters, with each tier/rank, in turnarounds. The material effects/shaders were built to simulate, and minimal cost, movement in their jetpacks as well as produce "faked" lighting pulling data from their surface normals to create dynamic lighting in the in-game fighter store.